I hope you will register for the fall session. It will begin on Monday, 9/13/2010 at Peck Park. The park is at
560 N. Western Ave., San Pedro, CA. The phone number is 310-548-7580. Registration for the session is in progress.
Sunday, March 27, 2011
Sunday, December 5, 2010
Monday, September 6, 2010
Sunday, September 5, 2010
TOSS AND CATCH TENNIS DRILL FOR KIDS
This is a great tennis drill for young beginners. The player starts near the center of the service line. The instructor stands near the net on the other side. The player takes a ball from the hopper, moves forward and tosses the ball underhanded to the instructor. The instructor volleys the ball to either side of the court. The player must track the ball, move to the ball, and catch it. The player may be reqired to catch the ball after one bounce or after two bounces. Some players may find it harder to make the catch after two bounces.
Sunday, August 29, 2010
FALL TENNIS SESSION
I hope you will register for the fall
session. It will begin on Monday,
9/13/2010 at Peck Park. The park is at
560 N. Western Ave., San Pedro, CA
The phone number is (310) 548-7580.
Registration for the session is in progress.
session. It will begin on Monday,
9/13/2010 at Peck Park. The park is at
560 N. Western Ave., San Pedro, CA
The phone number is (310) 548-7580.
Registration for the session is in progress.
Wednesday, January 20, 2010
CROSSCOURT 123
(P) IS A BEGINNING PLAYER LEARNING TO HIT CROSSCOURT GROUNDSTROKES.(C) HITS BALLS TO (P) WHO TRIES TO HIT RETURNS TO THE RED TARGET AREA.(P) GETS ONE POINT FOR BALLS HIT CROSSCOURT INTO THE SERVICE BOX.(P) GETS TWO POINTS FOR BALLS HIT CROSSCOURT AND PAST THE SERVICE LINE.(P) GETS 3 POINTS WHEN HE OR SHE HITS THE TARGET. (C) GETS ONE POINT IF (P)FAILS TO HIT THE BALL CROSSCOURT AND INTO THE SINGLES COURT. PLAY TO FIFTEEN POINTS. IN THE BEGINNING (P) CAN PLAY FROM THE SERVICE LINE. AS(P) IMPROVES, HE OR SHE SHOULD MOVE BACK TO THE BASELINE
Wednesday, June 10, 2009
My Review of Verdigris Marble Tennis Bookends
You'll easily score an ace in selecting the Verdigris Marble Tennis Bookends to decorate your bookshelf. Crafted of verdigris green marble, each bookend is accented with two crossed tennis rackets and a ball finished in gold. Tennis pros and amateurs alike will enjoy the Verdigris Marble Tennis...
GREAT GRADUATION GIFT
Jerry Los Angeles 6/10/2009
5 5
Pros: Quality Construction, Holds Books Securely, Attractive Design
Best Uses: Office
Describe Yourself: Budget Shopper
Primary use: Personal
I am a tennis teacher. I was looking for a tennis oriented gift to give to my students when they graduate. Most of them are off to college so the bookends work great.
Monday, May 25, 2009
SHORT RALLY TENNIS DRILL
Develop consistency by learning to rally with a partner from service line to service line. Concentrate on moving into position for each shot, preparing early and hitting the ball in the center of the racket. Set a goal of twenty-five or thirty shots without a miss. Meet your goal, and then move half way between the service line and baseline and repeat the drill. Finally, move to the baseline and rally crosscourt. Set a goal and meet it while rallying from the deuce side and the ad side. Your consistency, depth and pace will improve significantly.
SUMMER SESSION
Friday, December 5, 2008
ONE TWO PUNCH FOR TENNIS

P1 HITS AN APPROACH SHOT AND COMES IN. P2 COUNTERS WITH A SHOT AT THE FEET OF P1 WHO HITS A DEEP VOLLEY. P2 TRIES TO PASS P1 AND THE PLAYERS FINISH THE POINT. PERFORM THE DRILL AS FOLLOWS:
1. P1 RECEIVES A SHORT BALL FROM I OR P2.
2. P1 MOVES IN & HITS AS APPROACH SHOT DOWN THE MIDDLE.
3. P2 HITS A LOW SHOT AT P1.
4. P1 HITS A DEEP VOLLEY.
5. P2 TRIES TO PASS P1.
6. P1 & P2 PLAY OUT THE POINT.
Sunday, November 23, 2008
THE TENNIS TWO STEP
Do the two-step to improve your footwork and become an aggressive tennis player. Watch your opponent as he moves to get into position to return your shot. If your opponent is struggling to get to a short ball, a wide ball or a deep ball, you should move two or three steps inside the baseline. From your position inside the baseline, you can easily move forward to attack a weak return.
Tuesday, October 14, 2008
Monday, September 22, 2008
IMPROVE YOUR TENNIS GAME BY PLAYING WITH A WEAKER PLAYER
Take advantage of the opportunity to improve your tennis game when you are playing with a weaker player.
Practice your weaker strokes by changing your game. If you are a baseline player, take every opportunity to come to the net. If you are a serve and volley player, stay back and work on your ground strokes
Improve your control by hitting each ball so that your partner will be able to make a return.
Improve your footwork and conditioning by attempting to play each shot as a half volley during one or two games.
You will be the stronger tennis player more often if you follow these suggestions.
Practice your weaker strokes by changing your game. If you are a baseline player, take every opportunity to come to the net. If you are a serve and volley player, stay back and work on your ground strokes
Improve your control by hitting each ball so that your partner will be able to make a return.
Improve your footwork and conditioning by attempting to play each shot as a half volley during one or two games.
You will be the stronger tennis player more often if you follow these suggestions.
Thursday, August 28, 2008
PECK PARK FALL TENNIS CLASSES
Monday, August 4, 2008
RULES
RULES
Intramural Modifications
A. Matches consist of three sets of six games.
B. Conventional advantage scoring will be used.
C. A set is completed when a player has won six games and leads an opponent by two games.
D. Sets reaching six games apiece will play a 7out-of-12 points tiebreaker.
E. Each player will bring a NEW can of balls to each match. The loser of the match keeps the open can. The winner takes the new can to the next match.
1. The Court
The Court shall be a rectangle 78 feet (23.77 m) long and 27 feet (8.23 m) wide. It shall be divided across the middle by a net suspended from a cord or metal cable of a maximum diameter of one-third of an inch (0.8 cm), the ends of which shall be attached to, or pass over, the tops of two posts, which shall be not more than 6 inches (15 cm) square or 6 inches (15 cm) in diameter. These posts shall not be higher than 1 inch (2.5 cm) above the top of the net cord. The centres of the posts shall be 3 feet (.914 m) outside the Court on each side and the height of the posts shall be such that the top of the cord or metal cable shall be 3 feet 6 inches (1.07 m) above the ground.
2. Permanent Fixtures
The permanent fixtures of the Court shall include not only the net, posts, singles sticks, cord or metal cable, strap and band, but also, where there are any such, the back and side stops, the stands, fixed or movable seats and chairs round the Court, and their occupants, all other fixtures around and above the Court, and the Umpire, Net-cord Judge, Footfault Judge, Linesmen and Ball Boys when in their respective places.
3. The Ball
Balls that are approved for play under the Rules of Tennis must comply with the following specifications:
a. The ball shall have a uniform outer surface consisting of a fabric cover and shall be white or yellow in colour. If there are any seams they shall be stitchless.
b. The ball shall conform to the requirements specified in Appendix I (Regulations for making tests specified in Rule 3.), Section iv for size and be more than 1.975 ounces (56.0 grams) and less than 2.095 ounces (59.4 grams) in weight.
4. The Racket
Rackets failing to comply with the following specifications are not approved for play under the Rules of Tennis:
a. The hitting surface of the racket shall be flat and consist of a pattern of crossed strings connected to a frame and alternately interlaced or bonded where they cross; and the stringing pattern shall be generally uniform, and in particular not less dense in the centre than in any other area. The racket shall be designed and strung such that the playing characteristics are identical on both faces. The strings shall be free of attached objects and protrusions other than those utilised solely and specifically to limit or prevent wear and tear or vibration, and which are reasonable in size and placement for such purposes.
b. The frame of the racket shall not exceed 29 inches (73.66 cm) in overall length, including the handle. The frame of the racket shall not exceed 121⁄2 inches (31.75 cm) in overall width. The hitting surface shall not exceed 151⁄2 inches (39.37 cm) in overall length, and 111⁄2 inches (29.21 cm) in overall width.
c. The frame, including the handle, shall be free of attached objects and devices other than those utilised solely and specifically to limit or prevent wear and tear or vibration, or to distribute weight. Any objects and devices must be reasonable in size and placement for such purposes.
Arizona Intramurals * Student Recreation Center, Room 122 * Tennis Rules - Page 2 of 10, Updated: 9/29/2004 4:41 PM * Imsports@email.arizona.edu * (520) 621-8723
d. The frame, including the handle and the strings, shall be free of any device which makes it possible to change materially the shape of the racket, or to change the weight distribution in the direction of the longitudinal axis of the racket which would alter the swing moment of inertia, or to deliberately change any physical property which may affect the performance of the racket during the playing of a point. No energy source that in any way changes or affects the playing characteristics of a racket may be built into or attached to a racket.
5. Server & Receiver
The players shall stand on opposite sides of the net; the player who first delivers the ball shall be called the Server, and the other the Receiver.
6. Choice of Ends & Service
The choice of ends and the right to be Server or Receiver in the first game shall be decided by toss. The player winning the toss may choose or require his opponent to choose:
a. The right to be Server or Receiver, in which case the other player shall choose the end; or
b. The end, in which case the other player shall choose the right to be Server or Receiver.
USTA Comment: The toss shall be made before the warm-up. Choices should be made promptly after the toss and are irrevocable, except when the match is postponed or suspended before the start of the match.
7. The Service
The service shall be delivered in the following manner. Immediately before commencing to serve, the Server shall stand with both feet at rest behind (i.e. further from the net than) the base-line, and within the imaginary continuations of the centre-mark and side-line. The Server shall then project the ball by hand into the air in any direction and before it hits the ground strike it with his racket, and the delivery shall be deemed to have been completed at the moment of the impact of the racket and the ball. A player with the use of only one arm may utilize his racket for the projection.
USTA Comment: There is no restriction regarding the kind of service which may be used; that is, the player may use an underhand or overhand service at his discretion.
USTA Comment: In singles, the server may stand anywhere in back of the baseline between the imaginary extensions of the inside edge of the center mark and the outside edge of the singles sideline.
8. Foot Fault
The Server shall throughout the delivery of the Service:
a. Not change his position by walking or running. The Server shall not by slight movements of the feet which do not materially affect the location originally taken up by him, be deemed "to change his position by walking or running".
b. Not touch with either foot any area other than that behind the base-line within the imaginary extensions of the centre-mark and side-lines.
9. Delivery of Service
a. In delivering the service, the Server shall stand alternately behind the right and left halves of the Court beginning from the right in every game. If service from a wrong half of the Court occurs and is undetected, all play resulting from such wrong service or services shall stand, but the inaccuracy of station shall be corrected immediately it is discovered.
b. The ball served shall pass over the net and hit the ground within the Service Court which is diagonally opposite, or upon any line bounding such Court, before the Receiver returns it.
Arizona Intramurals * Student Recreation Center, Room 122 * Tennis Rules - Page 3 of 10, Updated: 9/29/2004 4:41 PM * Imsports@email.arizona.edu * (520) 621-8723
10. Service Fault
The Service is a fault:
a. If the Server commits any breach of Rules 7, 8 or 9(b);
b. If he misses the ball in attempting to strike it;
c. If the ball served touches a permanent fixture (other than the net, strap or band) before it hits the ground.
11. Second Service
After a fault (if it is the first fault) the Server shall serve again from behind the same half of the Court from which he served that fault, unless the service was from the wrong half, when, in accordance with Rule 9, the Server shall be entitled to one service only from behind the other half.
12. When to Serve
The Server shall not serve until the Receiver is ready. If the latter attempts to return the service, he shall be deemed ready. If, however, the Receiver signifies that he is not ready, he may not claim a fault because the ball does not hit the ground within the limits fixed for the service.
USTA Comment: This rule applies to the first and second serve. The Receiver, having indicated he is ready, may not become unready unless some outside interference takes place. If the Receiver claims to be not ready and does not make any effort to return a service, the Server’s claim for the point may not be honored even though the service was good.
13. The "Let"
In all cases where a let has to be called under the rules, or to provide for an interruption to play, it shall have the following interpretations:
a. When called solely in respective of a service that one service only shall be replayed.
b. When called under any other circumstance, the point shall be replayed.
14. The Let in Service
The Service is a let:
a. If the ball served touches the net, strap or band, and is otherwise good, or, after touching the net, strap or band, touches the Receiver or anything which he wears or carries before hitting the ground.
b. If a service or a fault is delivered when the Receiver is not ready (see Rule 12).
In case of a let, that particular service shall not count, and the Server shall serve again, but a service let does not annul a previous fault.
15. Order of Service
At the end of the first game, the Receiver shall become Server, and the Server Receiver; and so on alternately in all the subsequent games of a match. If a player serves out of turn, the player who ought to have served shall serve as soon as the mistake is discovered, but all points scored before such discovery shall stand. A fault served before such discovery shall not stand. If a game shall have been completed before such discovery, the order of service shall remain as altered.
16. When Players Change Ends Arizona Intramurals * Student Recreation Center, Room 122 * Tennis Rules - Page 4 of 10, Updated: 9/29/2004 4:41 PM * Imsports@email.arizona.edu * (520) 621-8723
The players shall change ends at the end of the first, third and every subsequent alternate game of each set, and at the end of each set unless the total number of games in such set is even, in which case the change is not made until the end of the first game of the next set. If a mistake is made and the correct sequence is not followed the players must take up their correct station as soon as the discovery is made and follow their original sequence.
17. The Ball in Play
A ball is in play from the moment at which it is delivered in service. Unless a fault or a let is called it remains in play until the point is decided.
USTA Comment: A point is not decided simply when, or because, a good shot has clearly passed a player, or when an apparently bad shot passes over a baseline or sideline. An outgoing ball is still definitely in play until it actually strikes the ground, backstop, a permanent fixture (other than the net, posts, singles sticks, cord or metal cable, strap or band), or a player. The same applies to a good ball, bounding after it has landed in the proper Court. A ball that becomes imbedded in the net is out of play.
USTA Comment: When a player hits a ball into the net and the opponent, thinking the ball is coming over, strikes at it and hits the net , the opponent loses the point if the opponent touched the net while the ball was still in play.
18. Server Wins Point
The Server wins the point:
a. If the ball served, not being a let under Rule 14, touches the Receiver or anything which he wears or carries, before it hits the ground;
b. If the Receiver otherwise loses the point as provided by Rule 20.
19. Receiver Wins Point
The Receiver wins the point:
a. If the Server serves two consecutive faults;
b. If the Server otherwise loses the point as provided by Rule 20.
20. Player Loses Point
A player loses the point if:
a. He fails, before the ball in play has hit the ground twice consecutively, to return it directly over the net (except as provided in Rule 24(a) or (c)); or
b. He returns the ball in play so that it hits the ground, a permanent fixture, or other object, outside any of the lines which bound his opponent’s Court (except as provided in Rule 24(a) or (c)); or
USTA Comment: A ball hitting a scoring device or other object attached to a net post results in loss of point to the striker.
c. He volleys the ball and fails to make a good return even when standing outside the Court; or
d. In playing the ball he deliberately carries or catches it on his racket or deliberately touches it with his racket more than once; or
USTA Comment: Only when there is a definite "second push" by the player does the shot become illegal, with consequent loss of point. The word "deliberately" is the key word in this rule. Two hits occurring in the course of a single continuous swing are not deemed a double hit.
Arizona Intramurals * Student Recreation Center, Room 122 * Tennis Rules - Page 5 of 10, Updated: 9/29/2004 4:41 PM * Imsports@email.arizona.edu * (520) 621-8723
e. He or his racket (in his hand or otherwise) or anything which he wears or carries touches the net, posts, singles sticks, cord or metal cable, strap or band, or the ground within his opponent’s Court at any time while the ball is in play; or
USTA Comment: Touching a pipe support that runs across the Court at the bottom of the net is interpreted as touching the net. See USTA Comment under Rule 23 for a ball which hits a pipe support.
f. He volleys the ball before it has passed the net; or
g. The ball in play touches him or anything that he wears or carries, except his racket in his hand or hands; or
USTA Comment: This loss of point occurs regardless of whether the player is inside or outside the bounds of the Court when the ball touches the player.
h. He throws his racket at and hits the ball; or
i. He deliberately and materially changes the shape of his racket during the playing of the point.
21. Player Hinders Opponent
If a player commits any act which hinders his opponent in making a stroke, then, if this is deliberate, he shall lose the point or if involuntary, the point shall be replayed.
USTA Comment: "Deliberate" means a player did what he intended to do, although the resulting effect on the opponent might or might not have been what he intended. Example: a player, after returning a ball advises the player’s partner in such a loud voice that their opponents are hindered. "Involuntary" means a non-intentional act such as a hat blowing off or a scream resulting from a sudden wasp sting.
22. Ball Falls on Line
A ball falling on a line is regarded as falling in the Court bounded by that line.
USTA Comment: In a non-officiated match, each player makes the call on any ball hit toward the player’s side of the net. If a player cannot call a ball out with certainty, the player should regard it as good. In doubles, normally the Receiver’s partner makes the calls with respect to the service line, with the Receiver calling the side and center lines, but either partner may make the call on any ball clearly seen.
23. Ball Touches Permanent Fixtures
If the ball in play touches a permanent fixture (other than the net, posts, singles sticks, cord or metal cable, strap or band) after it has hit the ground, the player who struck it wins the point; if before it hits the ground, his opponent wins the point.
USTA Comment: A ball in play that strikes a pipe support running across the Court at the base of the net is treated the same as a ball landing on clear ground. See USTA Comment under Rule 20(e) for a player who touches a pipe support.
24. A Good Return
It is a good return:
a. If the ball touches the net, posts, singles sticks, cord or metal cable, strap or band, provided that it passes over any of them and hits the ground within the Court; or
b. If the ball, served or returned, hits the ground within the proper Court and rebounds or is blown back over the net, and the player whose turn it is to strike reaches over the net and plays the ball, provided that he does not contravene Rule 20(e); or
Arizona Intramurals * Student Recreation Center, Room 122 * Tennis Rules - Page 6 of 10, Updated: 9/29/2004 4:41 PM * Imsports@email.arizona.edu * (520) 621-8723
c. If the ball is returned outside the posts, or singles sticks, either above or below the level of the top to the net, even though it touches the posts or singles sticks, provided that it hits the ground within the proper Court; or
d. If a player’s racket passes over the net after he has returned the ball, provided the ball passes the net before being played and is properly returned; or
e. If a player succeeds in returning the ball, served or in play, which strikes a ball lying in the Court.
USTA Comment: Paragraph (e) of the rule refers to a ball lying on the Court at the start of the point as a result of a service let or fault or as a result of a player dropping it. If a ball in play strikes a rolling or stationary "foreign" ball that has come from elsewhere after the point started, a let should be played.
25. Hindrance of a Player
In case a player is hindered in making a stroke by anything not within his control, except a permanent fixture of the Court, or except as provided for in Rule 21, a let shall be called.
USTA Comment: See Rule 13 and its USTA Comments regarding lets.
26. Score in a Game
a. If a player wins his first point, the score is called 15 for that player; on winning his second point, the score is called 30 for that player; on winning his third point, the score is called 40 for that player, and the fourth point won by a player is scored game for that player except as below: If both players have won three points, the score is called deuce; and the next point won by a player is scored advantage for that player. If the same player wins the next point, he wins the game; if the other player wins the next point the score is again called deuce; and so on, until a player wins the two points immediately following the score at deuce, when the game is scored for that player.
b. Optional Alternative Scoring System
The No-Ad System of Scoring may be adopted as an alternative to the traditional scoring system in paragraph (a) of this Rule provided the decision is announced in advance of the event. In this case, the following Rules shall be effective:
If a player wins his first point, the score is called 15 for that player; on winning his second point, the score is called 30 for that player; on winning his third point, the score is called 40 for that player, and the fourth point won by a player is scored game for that player except as below: If both players have won three points, the score is called deuce; one deciding point shall then be played. The receiver shall choose whether he wishes to receive the service from the right-half of the court or the left-half of the court. The player who wins the deciding point is scored the game.
USTA Comment: In a non-officiated match the Server should announce, in a voice audible to the Receiver and spectators, the set score at the beginning of each game, and point scores as the game goes on. Misunderstandings will be avoided if this practice is followed.
27. Score in a Set
a. A player (or players) who first wins six games wins a set; except that he must win by a margin of two games over his opponent and where necessary a set shall be extended until this margin is achieved.
b. The tie-break system of scoring may be adopted as an alternative to the advantage set system in paragraph (a) of this Rule provided the decision is announced in advance of the match.
Arizona Intramurals * Student Recreation Center, Room 122 * Tennis Rules - Page 7 of 10, Updated: 9/29/2004 4:41 PM * Imsports@email.arizona.edu * (520) 621-8723
USTA Comment: USTA Regulation I.V.3. requires that a Tie-Break be played in all sets. In this case, the following Rules shall be effective:
The tie-break shall operate when the score reaches six games all in any set except in the third or fifth set of a three-set or five-set match respectively when an ordinary advantage set shall be played, unless otherwise decided and announced in advance of the match.
USTA Comment: USTA Regulation I.V.4. authorizes the use of the Set Tie-Break or the Super Tie-Break in lieu of the third or final set in selected tournaments.
The following system shall be used in a tie-break game.
Singles
i. A player who first wins seven points shall win the game and the set provided he leads by a margin of two points. If the score reaches six points all the game shall be extended until this margin has been achieved. Numerical scoring shall be used throughout the tie-break game.
ii. The player whose turn it is to serve shall be the Server for the first point. His opponent shall be the Server for the second and third points and thereafter each player shall serve alternately for two consecutive points until the winner of the game and set has been decided.
iii. From the first point, each service shall be delivered alternately from the right and left Courts, beginning from the right Court. If service from a wrong half of the Court occurs and is undetected, all play resulting from such wrong service or services shall stand, but the inaccuracy of station shall be corrected immediately it is discovered.
iv. Players shall change ends after every six points and at the conclusion of the tie-break game.
v. The tie-break game shall count as one game for the ball change, except that, if the balls are due to be changed at the beginning of the tie-break, the change shall be delayed until the second game of the following set.
Doubles In doubles the procedure for singles shall apply. The player whose turn it is to serve shall be the Server for the first point. Thereafter each player shall serve in rotation for two points, in the same order previously in that set, until the winners of the game and set have been decided.
Rotation of Service The player (or pair in the case of doubles) whose turn it was to serve first in the tie-break game shall receive service in the first game of the following set.
28. Maximum Number of Sets
A match can be played to the best of 3 sets (the player/team needs to win 2 sets to win the match) or to the best of 5 sets (the player/team needs to win 3 sets to win the match).
Intramural Modifications
A. Matches consist of three sets of six games.
B. Conventional advantage scoring will be used.
C. A set is completed when a player has won six games and leads an opponent by two games.
D. Sets reaching six games apiece will play a 7out-of-12 points tiebreaker.
E. Each player will bring a NEW can of balls to each match. The loser of the match keeps the open can. The winner takes the new can to the next match.
1. The Court
The Court shall be a rectangle 78 feet (23.77 m) long and 27 feet (8.23 m) wide. It shall be divided across the middle by a net suspended from a cord or metal cable of a maximum diameter of one-third of an inch (0.8 cm), the ends of which shall be attached to, or pass over, the tops of two posts, which shall be not more than 6 inches (15 cm) square or 6 inches (15 cm) in diameter. These posts shall not be higher than 1 inch (2.5 cm) above the top of the net cord. The centres of the posts shall be 3 feet (.914 m) outside the Court on each side and the height of the posts shall be such that the top of the cord or metal cable shall be 3 feet 6 inches (1.07 m) above the ground.
2. Permanent Fixtures
The permanent fixtures of the Court shall include not only the net, posts, singles sticks, cord or metal cable, strap and band, but also, where there are any such, the back and side stops, the stands, fixed or movable seats and chairs round the Court, and their occupants, all other fixtures around and above the Court, and the Umpire, Net-cord Judge, Footfault Judge, Linesmen and Ball Boys when in their respective places.
3. The Ball
Balls that are approved for play under the Rules of Tennis must comply with the following specifications:
a. The ball shall have a uniform outer surface consisting of a fabric cover and shall be white or yellow in colour. If there are any seams they shall be stitchless.
b. The ball shall conform to the requirements specified in Appendix I (Regulations for making tests specified in Rule 3.), Section iv for size and be more than 1.975 ounces (56.0 grams) and less than 2.095 ounces (59.4 grams) in weight.
4. The Racket
Rackets failing to comply with the following specifications are not approved for play under the Rules of Tennis:
a. The hitting surface of the racket shall be flat and consist of a pattern of crossed strings connected to a frame and alternately interlaced or bonded where they cross; and the stringing pattern shall be generally uniform, and in particular not less dense in the centre than in any other area. The racket shall be designed and strung such that the playing characteristics are identical on both faces. The strings shall be free of attached objects and protrusions other than those utilised solely and specifically to limit or prevent wear and tear or vibration, and which are reasonable in size and placement for such purposes.
b. The frame of the racket shall not exceed 29 inches (73.66 cm) in overall length, including the handle. The frame of the racket shall not exceed 121⁄2 inches (31.75 cm) in overall width. The hitting surface shall not exceed 151⁄2 inches (39.37 cm) in overall length, and 111⁄2 inches (29.21 cm) in overall width.
c. The frame, including the handle, shall be free of attached objects and devices other than those utilised solely and specifically to limit or prevent wear and tear or vibration, or to distribute weight. Any objects and devices must be reasonable in size and placement for such purposes.
Arizona Intramurals * Student Recreation Center, Room 122 * Tennis Rules - Page 2 of 10, Updated: 9/29/2004 4:41 PM * Imsports@email.arizona.edu * (520) 621-8723
d. The frame, including the handle and the strings, shall be free of any device which makes it possible to change materially the shape of the racket, or to change the weight distribution in the direction of the longitudinal axis of the racket which would alter the swing moment of inertia, or to deliberately change any physical property which may affect the performance of the racket during the playing of a point. No energy source that in any way changes or affects the playing characteristics of a racket may be built into or attached to a racket.
5. Server & Receiver
The players shall stand on opposite sides of the net; the player who first delivers the ball shall be called the Server, and the other the Receiver.
6. Choice of Ends & Service
The choice of ends and the right to be Server or Receiver in the first game shall be decided by toss. The player winning the toss may choose or require his opponent to choose:
a. The right to be Server or Receiver, in which case the other player shall choose the end; or
b. The end, in which case the other player shall choose the right to be Server or Receiver.
USTA Comment: The toss shall be made before the warm-up. Choices should be made promptly after the toss and are irrevocable, except when the match is postponed or suspended before the start of the match.
7. The Service
The service shall be delivered in the following manner. Immediately before commencing to serve, the Server shall stand with both feet at rest behind (i.e. further from the net than) the base-line, and within the imaginary continuations of the centre-mark and side-line. The Server shall then project the ball by hand into the air in any direction and before it hits the ground strike it with his racket, and the delivery shall be deemed to have been completed at the moment of the impact of the racket and the ball. A player with the use of only one arm may utilize his racket for the projection.
USTA Comment: There is no restriction regarding the kind of service which may be used; that is, the player may use an underhand or overhand service at his discretion.
USTA Comment: In singles, the server may stand anywhere in back of the baseline between the imaginary extensions of the inside edge of the center mark and the outside edge of the singles sideline.
8. Foot Fault
The Server shall throughout the delivery of the Service:
a. Not change his position by walking or running. The Server shall not by slight movements of the feet which do not materially affect the location originally taken up by him, be deemed "to change his position by walking or running".
b. Not touch with either foot any area other than that behind the base-line within the imaginary extensions of the centre-mark and side-lines.
9. Delivery of Service
a. In delivering the service, the Server shall stand alternately behind the right and left halves of the Court beginning from the right in every game. If service from a wrong half of the Court occurs and is undetected, all play resulting from such wrong service or services shall stand, but the inaccuracy of station shall be corrected immediately it is discovered.
b. The ball served shall pass over the net and hit the ground within the Service Court which is diagonally opposite, or upon any line bounding such Court, before the Receiver returns it.
Arizona Intramurals * Student Recreation Center, Room 122 * Tennis Rules - Page 3 of 10, Updated: 9/29/2004 4:41 PM * Imsports@email.arizona.edu * (520) 621-8723
10. Service Fault
The Service is a fault:
a. If the Server commits any breach of Rules 7, 8 or 9(b);
b. If he misses the ball in attempting to strike it;
c. If the ball served touches a permanent fixture (other than the net, strap or band) before it hits the ground.
11. Second Service
After a fault (if it is the first fault) the Server shall serve again from behind the same half of the Court from which he served that fault, unless the service was from the wrong half, when, in accordance with Rule 9, the Server shall be entitled to one service only from behind the other half.
12. When to Serve
The Server shall not serve until the Receiver is ready. If the latter attempts to return the service, he shall be deemed ready. If, however, the Receiver signifies that he is not ready, he may not claim a fault because the ball does not hit the ground within the limits fixed for the service.
USTA Comment: This rule applies to the first and second serve. The Receiver, having indicated he is ready, may not become unready unless some outside interference takes place. If the Receiver claims to be not ready and does not make any effort to return a service, the Server’s claim for the point may not be honored even though the service was good.
13. The "Let"
In all cases where a let has to be called under the rules, or to provide for an interruption to play, it shall have the following interpretations:
a. When called solely in respective of a service that one service only shall be replayed.
b. When called under any other circumstance, the point shall be replayed.
14. The Let in Service
The Service is a let:
a. If the ball served touches the net, strap or band, and is otherwise good, or, after touching the net, strap or band, touches the Receiver or anything which he wears or carries before hitting the ground.
b. If a service or a fault is delivered when the Receiver is not ready (see Rule 12).
In case of a let, that particular service shall not count, and the Server shall serve again, but a service let does not annul a previous fault.
15. Order of Service
At the end of the first game, the Receiver shall become Server, and the Server Receiver; and so on alternately in all the subsequent games of a match. If a player serves out of turn, the player who ought to have served shall serve as soon as the mistake is discovered, but all points scored before such discovery shall stand. A fault served before such discovery shall not stand. If a game shall have been completed before such discovery, the order of service shall remain as altered.
16. When Players Change Ends Arizona Intramurals * Student Recreation Center, Room 122 * Tennis Rules - Page 4 of 10, Updated: 9/29/2004 4:41 PM * Imsports@email.arizona.edu * (520) 621-8723
The players shall change ends at the end of the first, third and every subsequent alternate game of each set, and at the end of each set unless the total number of games in such set is even, in which case the change is not made until the end of the first game of the next set. If a mistake is made and the correct sequence is not followed the players must take up their correct station as soon as the discovery is made and follow their original sequence.
17. The Ball in Play
A ball is in play from the moment at which it is delivered in service. Unless a fault or a let is called it remains in play until the point is decided.
USTA Comment: A point is not decided simply when, or because, a good shot has clearly passed a player, or when an apparently bad shot passes over a baseline or sideline. An outgoing ball is still definitely in play until it actually strikes the ground, backstop, a permanent fixture (other than the net, posts, singles sticks, cord or metal cable, strap or band), or a player. The same applies to a good ball, bounding after it has landed in the proper Court. A ball that becomes imbedded in the net is out of play.
USTA Comment: When a player hits a ball into the net and the opponent, thinking the ball is coming over, strikes at it and hits the net , the opponent loses the point if the opponent touched the net while the ball was still in play.
18. Server Wins Point
The Server wins the point:
a. If the ball served, not being a let under Rule 14, touches the Receiver or anything which he wears or carries, before it hits the ground;
b. If the Receiver otherwise loses the point as provided by Rule 20.
19. Receiver Wins Point
The Receiver wins the point:
a. If the Server serves two consecutive faults;
b. If the Server otherwise loses the point as provided by Rule 20.
20. Player Loses Point
A player loses the point if:
a. He fails, before the ball in play has hit the ground twice consecutively, to return it directly over the net (except as provided in Rule 24(a) or (c)); or
b. He returns the ball in play so that it hits the ground, a permanent fixture, or other object, outside any of the lines which bound his opponent’s Court (except as provided in Rule 24(a) or (c)); or
USTA Comment: A ball hitting a scoring device or other object attached to a net post results in loss of point to the striker.
c. He volleys the ball and fails to make a good return even when standing outside the Court; or
d. In playing the ball he deliberately carries or catches it on his racket or deliberately touches it with his racket more than once; or
USTA Comment: Only when there is a definite "second push" by the player does the shot become illegal, with consequent loss of point. The word "deliberately" is the key word in this rule. Two hits occurring in the course of a single continuous swing are not deemed a double hit.
Arizona Intramurals * Student Recreation Center, Room 122 * Tennis Rules - Page 5 of 10, Updated: 9/29/2004 4:41 PM * Imsports@email.arizona.edu * (520) 621-8723
e. He or his racket (in his hand or otherwise) or anything which he wears or carries touches the net, posts, singles sticks, cord or metal cable, strap or band, or the ground within his opponent’s Court at any time while the ball is in play; or
USTA Comment: Touching a pipe support that runs across the Court at the bottom of the net is interpreted as touching the net. See USTA Comment under Rule 23 for a ball which hits a pipe support.
f. He volleys the ball before it has passed the net; or
g. The ball in play touches him or anything that he wears or carries, except his racket in his hand or hands; or
USTA Comment: This loss of point occurs regardless of whether the player is inside or outside the bounds of the Court when the ball touches the player.
h. He throws his racket at and hits the ball; or
i. He deliberately and materially changes the shape of his racket during the playing of the point.
21. Player Hinders Opponent
If a player commits any act which hinders his opponent in making a stroke, then, if this is deliberate, he shall lose the point or if involuntary, the point shall be replayed.
USTA Comment: "Deliberate" means a player did what he intended to do, although the resulting effect on the opponent might or might not have been what he intended. Example: a player, after returning a ball advises the player’s partner in such a loud voice that their opponents are hindered. "Involuntary" means a non-intentional act such as a hat blowing off or a scream resulting from a sudden wasp sting.
22. Ball Falls on Line
A ball falling on a line is regarded as falling in the Court bounded by that line.
USTA Comment: In a non-officiated match, each player makes the call on any ball hit toward the player’s side of the net. If a player cannot call a ball out with certainty, the player should regard it as good. In doubles, normally the Receiver’s partner makes the calls with respect to the service line, with the Receiver calling the side and center lines, but either partner may make the call on any ball clearly seen.
23. Ball Touches Permanent Fixtures
If the ball in play touches a permanent fixture (other than the net, posts, singles sticks, cord or metal cable, strap or band) after it has hit the ground, the player who struck it wins the point; if before it hits the ground, his opponent wins the point.
USTA Comment: A ball in play that strikes a pipe support running across the Court at the base of the net is treated the same as a ball landing on clear ground. See USTA Comment under Rule 20(e) for a player who touches a pipe support.
24. A Good Return
It is a good return:
a. If the ball touches the net, posts, singles sticks, cord or metal cable, strap or band, provided that it passes over any of them and hits the ground within the Court; or
b. If the ball, served or returned, hits the ground within the proper Court and rebounds or is blown back over the net, and the player whose turn it is to strike reaches over the net and plays the ball, provided that he does not contravene Rule 20(e); or
Arizona Intramurals * Student Recreation Center, Room 122 * Tennis Rules - Page 6 of 10, Updated: 9/29/2004 4:41 PM * Imsports@email.arizona.edu * (520) 621-8723
c. If the ball is returned outside the posts, or singles sticks, either above or below the level of the top to the net, even though it touches the posts or singles sticks, provided that it hits the ground within the proper Court; or
d. If a player’s racket passes over the net after he has returned the ball, provided the ball passes the net before being played and is properly returned; or
e. If a player succeeds in returning the ball, served or in play, which strikes a ball lying in the Court.
USTA Comment: Paragraph (e) of the rule refers to a ball lying on the Court at the start of the point as a result of a service let or fault or as a result of a player dropping it. If a ball in play strikes a rolling or stationary "foreign" ball that has come from elsewhere after the point started, a let should be played.
25. Hindrance of a Player
In case a player is hindered in making a stroke by anything not within his control, except a permanent fixture of the Court, or except as provided for in Rule 21, a let shall be called.
USTA Comment: See Rule 13 and its USTA Comments regarding lets.
26. Score in a Game
a. If a player wins his first point, the score is called 15 for that player; on winning his second point, the score is called 30 for that player; on winning his third point, the score is called 40 for that player, and the fourth point won by a player is scored game for that player except as below: If both players have won three points, the score is called deuce; and the next point won by a player is scored advantage for that player. If the same player wins the next point, he wins the game; if the other player wins the next point the score is again called deuce; and so on, until a player wins the two points immediately following the score at deuce, when the game is scored for that player.
b. Optional Alternative Scoring System
The No-Ad System of Scoring may be adopted as an alternative to the traditional scoring system in paragraph (a) of this Rule provided the decision is announced in advance of the event. In this case, the following Rules shall be effective:
If a player wins his first point, the score is called 15 for that player; on winning his second point, the score is called 30 for that player; on winning his third point, the score is called 40 for that player, and the fourth point won by a player is scored game for that player except as below: If both players have won three points, the score is called deuce; one deciding point shall then be played. The receiver shall choose whether he wishes to receive the service from the right-half of the court or the left-half of the court. The player who wins the deciding point is scored the game.
USTA Comment: In a non-officiated match the Server should announce, in a voice audible to the Receiver and spectators, the set score at the beginning of each game, and point scores as the game goes on. Misunderstandings will be avoided if this practice is followed.
27. Score in a Set
a. A player (or players) who first wins six games wins a set; except that he must win by a margin of two games over his opponent and where necessary a set shall be extended until this margin is achieved.
b. The tie-break system of scoring may be adopted as an alternative to the advantage set system in paragraph (a) of this Rule provided the decision is announced in advance of the match.
Arizona Intramurals * Student Recreation Center, Room 122 * Tennis Rules - Page 7 of 10, Updated: 9/29/2004 4:41 PM * Imsports@email.arizona.edu * (520) 621-8723
USTA Comment: USTA Regulation I.V.3. requires that a Tie-Break be played in all sets. In this case, the following Rules shall be effective:
The tie-break shall operate when the score reaches six games all in any set except in the third or fifth set of a three-set or five-set match respectively when an ordinary advantage set shall be played, unless otherwise decided and announced in advance of the match.
USTA Comment: USTA Regulation I.V.4. authorizes the use of the Set Tie-Break or the Super Tie-Break in lieu of the third or final set in selected tournaments.
The following system shall be used in a tie-break game.
Singles
i. A player who first wins seven points shall win the game and the set provided he leads by a margin of two points. If the score reaches six points all the game shall be extended until this margin has been achieved. Numerical scoring shall be used throughout the tie-break game.
ii. The player whose turn it is to serve shall be the Server for the first point. His opponent shall be the Server for the second and third points and thereafter each player shall serve alternately for two consecutive points until the winner of the game and set has been decided.
iii. From the first point, each service shall be delivered alternately from the right and left Courts, beginning from the right Court. If service from a wrong half of the Court occurs and is undetected, all play resulting from such wrong service or services shall stand, but the inaccuracy of station shall be corrected immediately it is discovered.
iv. Players shall change ends after every six points and at the conclusion of the tie-break game.
v. The tie-break game shall count as one game for the ball change, except that, if the balls are due to be changed at the beginning of the tie-break, the change shall be delayed until the second game of the following set.
Doubles In doubles the procedure for singles shall apply. The player whose turn it is to serve shall be the Server for the first point. Thereafter each player shall serve in rotation for two points, in the same order previously in that set, until the winners of the game and set have been decided.
Rotation of Service The player (or pair in the case of doubles) whose turn it was to serve first in the tie-break game shall receive service in the first game of the following set.
28. Maximum Number of Sets
A match can be played to the best of 3 sets (the player/team needs to win 2 sets to win the match) or to the best of 5 sets (the player/team needs to win 3 sets to win the match).
Sunday, July 27, 2008
PAIN MANAGEMENT
Thursday, July 17, 2008
BUY A RACKET
I buy my rackets at The Racket Doctor, http://www.racketdoctor.com/aboutus.html. Twice a year they have a blow out sale during which they offer great savings on most of their stock.
Sunday, June 29, 2008
USTA RATING
USTA TENNIS RATING PROGRAM
Rating
1.0
This player is just starting to play tennis.
1.5
This player has played a limited amount but is still working primarily on getting the ball over the net; has some knowledge of scoring but is not familiar with basic positions and procedures for singles and doubles play.
2.0
This player may have had some lessons for one or two years but needs on-court experience; has obvious stroke weaknesses but is beginning to feel comfortable with singles and doubles play; may be a member of a junior high or junior varsity team; may have played in novice tournaments.
2.5
This player has more dependable strokes but is still unable to judge where the ball is going; has weak court coverage; is still working just to keep the ball in play with others of the same ability; many junior high and junior varsity players with two or three years experience play at this level.
3.0
This player can place shots with moderate success; can sustain a rally of slow pace but is not comfortable with all strokes; lacks consistency in serving; can keep the ball in play for six to ten shots or more without missing; plays well enough to make an average high school team.
3.5
This player still lacks stroke dependability, depth and variety but has improved ability to direct shots away from opponent; rarely double faults but does not usually force errors on the serve; hits forehand and backhand volleys consistently; and has often played for several years.
4.0
This player has dependable strokes on both forehand and backhand sides; has the ability to use a variety of shots including lobs, overheads, approach shots and volleys; can place the first serve and force some errors; is rarely out of position in a doubles game; plays tournaments and is good enough to compete at the higher positions on most high school teams.
4.5
This player has begun to master the use of power and spins; has sound footwork; can control depth of shots and is able to move the opponent up and back; can hit first serves with above average power and accuracy and place the second serve; is able to rush net with some success on serve against players of similar ability; can compete evenly with top players on good high school teams that are advancing beyond regional play to the state tournament.
5.0
This player has good shot anticipation; is able to overcome some stroke deficiencies with outstanding shots or exceptional consistency; will approach net at opportune times and is often able to force an error or make a winning placement; can execute lobs, drop shots, half-volleys, and overhead smashes with above average success; is able to vary the spin on the serve; plays well enough to reach the high school state tournament (beyond sectional tournaments) in singles or doubles; is skilled enough to compete on many Division III college teams.
5.5
This player is able to execute all strokes offensively and defensively; can hit first serves for winners and second serves to set up an offensive situation; plays well enough to be a top performer at the state high school championship level; is skilled enough to play college tennis on top Division II & III teams.
6.0
This player has mastered all of the above skills; is able to hit both slice and topspin serves; can vary strategies and styles of play in competitive situations; plays well enough to be a state high school champion, hold a national ranking, and be offered a Division I tennis scholarship.
.
Rating
1.0
This player is just starting to play tennis.
1.5
This player has played a limited amount but is still working primarily on getting the ball over the net; has some knowledge of scoring but is not familiar with basic positions and procedures for singles and doubles play.
2.0
This player may have had some lessons for one or two years but needs on-court experience; has obvious stroke weaknesses but is beginning to feel comfortable with singles and doubles play; may be a member of a junior high or junior varsity team; may have played in novice tournaments.
2.5
This player has more dependable strokes but is still unable to judge where the ball is going; has weak court coverage; is still working just to keep the ball in play with others of the same ability; many junior high and junior varsity players with two or three years experience play at this level.
3.0
This player can place shots with moderate success; can sustain a rally of slow pace but is not comfortable with all strokes; lacks consistency in serving; can keep the ball in play for six to ten shots or more without missing; plays well enough to make an average high school team.
3.5
This player still lacks stroke dependability, depth and variety but has improved ability to direct shots away from opponent; rarely double faults but does not usually force errors on the serve; hits forehand and backhand volleys consistently; and has often played for several years.
4.0
This player has dependable strokes on both forehand and backhand sides; has the ability to use a variety of shots including lobs, overheads, approach shots and volleys; can place the first serve and force some errors; is rarely out of position in a doubles game; plays tournaments and is good enough to compete at the higher positions on most high school teams.
4.5
This player has begun to master the use of power and spins; has sound footwork; can control depth of shots and is able to move the opponent up and back; can hit first serves with above average power and accuracy and place the second serve; is able to rush net with some success on serve against players of similar ability; can compete evenly with top players on good high school teams that are advancing beyond regional play to the state tournament.
5.0
This player has good shot anticipation; is able to overcome some stroke deficiencies with outstanding shots or exceptional consistency; will approach net at opportune times and is often able to force an error or make a winning placement; can execute lobs, drop shots, half-volleys, and overhead smashes with above average success; is able to vary the spin on the serve; plays well enough to reach the high school state tournament (beyond sectional tournaments) in singles or doubles; is skilled enough to compete on many Division III college teams.
5.5
This player is able to execute all strokes offensively and defensively; can hit first serves for winners and second serves to set up an offensive situation; plays well enough to be a top performer at the state high school championship level; is skilled enough to play college tennis on top Division II & III teams.
6.0
This player has mastered all of the above skills; is able to hit both slice and topspin serves; can vary strategies and styles of play in competitive situations; plays well enough to be a state high school champion, hold a national ranking, and be offered a Division I tennis scholarship.
.
HOW TO SCORE A TENNIS MATCH
To put the tennis scoring system as simply as possible, one must win:
· four points to win a game
· six games to win a set
· two (or, more rarely, three) sets to win a match
We'll call the players A and B.
By winning a coin toss or a spin of the racquet, A gets to choose one of the following:
· serve
· receive serve
· choose an end of the court
· have B choose
Let's say A chooses to serve. B then gets to choose an end of the court. A may serve from anywhere behind her baseline between the right singles sideline and the center mark. The serve must be struck before the ball bounces, and it must land in the service box diagonally opposite her. She gets two chances to get a serve in. If she misses both, she loses the point. If a serve that is otherwise good nicks the net on its way in, it is redone.
If A gets her serve in, B must return the ball, after exactly one bounce, into any part of A's singles court. A and B must then return the ball, after no more than one bounce, into one another's singles court until one of them misses.
A will serve from the left side of her baseline for the second point of the game, and she will continue to alternate right and left for the start of each point of the game.
Let's say A wins the first point. At the start of the next point, she must announce the score, her point total first: "15 - love." (Love = 0.)
B wins the next point: "15 all."
B wins the next point: "15 - 30."
A wins the next point: "30 all."
A wins the next point: "40 - 30."
If A wins the next point, she wins the game.
If B wins the next point, the score is "40 all," which is called "deuce." At deuce, one player must win the next two points to win the game. If, at deuce, A wins the next point, she has the advantage, and the score is called "ad in," which means server's advantage. If B had won that point, the score would have been "ad out." If the player having the advantage wins the following point, he or she wins that game. If the player with the advantage loses the point, the score returns to deuce.
With traditional scoring, games can go back and forth from deuce to ad over and over. The "No Ad" variation on the scoring within games allows for a game to be won by a margin of one point. Instead of "15," "30," and "40" used to note points, players may use "1," "2," and "3." At "3 all," the receiver may choose whether to receive in the left or right service box. The winner of that point wins the game.
At the end of the first and every odd-numbered game, the players switch ends of the court, and the player who served the previous game now receives serve. The server always begins a game by serving from the right. At the start of each game, she announces the number of games each has won, starting with her own score, for example, "3 - 2."
Once a player has won six games by a margin of two or more, he or she has won the set. If the score within a set reaches 6 - 6, the players may either continue to try to reach a margin of two (such as 8 - 6 or 9 - 7), or they may play a tie-break to decide the set. In tournament play, this choice will have been determined in advance, but recreational players often choose whichever option appeals to them at the moment.
In a standard "12-point tie break" (best of 12), one player must win seven points by a margin or two or more. The player who received in the game preceding the tie-break serves the first point of the tie-break, starting from the right. The other player then serves the next two points, the first from the left, then the second from the right. Each player continues serving two points per turn. Points are scored with counting numbers ("1, 2, 3 . . ."). When the point total reaches six and each multiple of six, the players switch ends of the court.
Starting a New Set
If the previous set ended with an odd-numbered total of games, the players switch ends to begin the new set. (A tie-break counts as one game.) They will switch ends after every odd game through each set.
At the start of a new set, the player who received in the last game of the previous set (or received first in the tie-break) now serves.
Completing a Match
In most tournaments, the first player to win two sets (best of three) wins the match. In a few events, such as men's Grand Slam tournaments, one must win three sets (best of five). Where time or fitness impose limits on the length of matches, a tie-break is sometimes used in place of a third set.
Recreational players often keep going until they're exhausted, even if one of them has won four sets in a row.
· four points to win a game
· six games to win a set
· two (or, more rarely, three) sets to win a match
We'll call the players A and B.
By winning a coin toss or a spin of the racquet, A gets to choose one of the following:
· serve
· receive serve
· choose an end of the court
· have B choose
Let's say A chooses to serve. B then gets to choose an end of the court. A may serve from anywhere behind her baseline between the right singles sideline and the center mark. The serve must be struck before the ball bounces, and it must land in the service box diagonally opposite her. She gets two chances to get a serve in. If she misses both, she loses the point. If a serve that is otherwise good nicks the net on its way in, it is redone.
If A gets her serve in, B must return the ball, after exactly one bounce, into any part of A's singles court. A and B must then return the ball, after no more than one bounce, into one another's singles court until one of them misses.
A will serve from the left side of her baseline for the second point of the game, and she will continue to alternate right and left for the start of each point of the game.
Let's say A wins the first point. At the start of the next point, she must announce the score, her point total first: "15 - love." (Love = 0.)
B wins the next point: "15 all."
B wins the next point: "15 - 30."
A wins the next point: "30 all."
A wins the next point: "40 - 30."
If A wins the next point, she wins the game.
If B wins the next point, the score is "40 all," which is called "deuce." At deuce, one player must win the next two points to win the game. If, at deuce, A wins the next point, she has the advantage, and the score is called "ad in," which means server's advantage. If B had won that point, the score would have been "ad out." If the player having the advantage wins the following point, he or she wins that game. If the player with the advantage loses the point, the score returns to deuce.
With traditional scoring, games can go back and forth from deuce to ad over and over. The "No Ad" variation on the scoring within games allows for a game to be won by a margin of one point. Instead of "15," "30," and "40" used to note points, players may use "1," "2," and "3." At "3 all," the receiver may choose whether to receive in the left or right service box. The winner of that point wins the game.
At the end of the first and every odd-numbered game, the players switch ends of the court, and the player who served the previous game now receives serve. The server always begins a game by serving from the right. At the start of each game, she announces the number of games each has won, starting with her own score, for example, "3 - 2."
Once a player has won six games by a margin of two or more, he or she has won the set. If the score within a set reaches 6 - 6, the players may either continue to try to reach a margin of two (such as 8 - 6 or 9 - 7), or they may play a tie-break to decide the set. In tournament play, this choice will have been determined in advance, but recreational players often choose whichever option appeals to them at the moment.
In a standard "12-point tie break" (best of 12), one player must win seven points by a margin or two or more. The player who received in the game preceding the tie-break serves the first point of the tie-break, starting from the right. The other player then serves the next two points, the first from the left, then the second from the right. Each player continues serving two points per turn. Points are scored with counting numbers ("1, 2, 3 . . ."). When the point total reaches six and each multiple of six, the players switch ends of the court.
Starting a New Set
If the previous set ended with an odd-numbered total of games, the players switch ends to begin the new set. (A tie-break counts as one game.) They will switch ends after every odd game through each set.
At the start of a new set, the player who received in the last game of the previous set (or received first in the tie-break) now serves.
Completing a Match
In most tournaments, the first player to win two sets (best of three) wins the match. In a few events, such as men's Grand Slam tournaments, one must win three sets (best of five). Where time or fitness impose limits on the length of matches, a tie-break is sometimes used in place of a third set.
Recreational players often keep going until they're exhausted, even if one of them has won four sets in a row.
Wednesday, June 25, 2008
Subscribe to:
Posts (Atom)









